Fernando E. Zanetta
President/CEO at Digital Wizards Entertainment
I was born in Rosario, Argentina in 1968.
My passion for programming and computers
Everything started one morning in 1983, in which being sick and unable to go to school, I sat down to write a code based on a game that I found in a magazine, without knowing how to program.
The game was a maze in 2D, black and white without sound, but with a good story written on the side of the code, in which the player was a hero that needed to rescue a princess without letting the dragon find you.
Because of an error that I did in the code, I changed part of the maze. This was the magical moment in which I found out that I could alter the world of that game, I felt like a god in that game.
From that moment on, I never stopped learning and enjoyed every moment when I create these fantastic virtual worlds called video games.
Below you will find a list of what I consider the key events in my career.
In the 80s.
My knowledge with computers began in the early 80s, using 8-bit computers. In 1983 I started learning how to program in Basic and a year later I learned machine code and assembly language for the Zilog Z80 and Motorola 6800 microprocessors.
In 1988, I graduated as an Electromechanical Technician at the E.N.E.T N3 General Manuel Belgrano School.
With the knowledge of Mathematics, Physics and Technical Drawing that I acquired, it allowed me to make my first real-time 3d applications using assembly language of the Motorola 68000 CPU and the video coprocessors of the Commodore Amiga computer.
In the 90s.
At the beginning of the 90s I started using some of the first programs to make graphic animations in 2d and 3d.
I founded a company which made numerous animations for TV commercials and animated shorts.
In the mid-90s I created a software using C language that allowed to load and process traditional animations "Cell Animation" emulating the traditional "Multiplane Cartoon Camera" of the time.
In the late 90's I created one of the first "No Linear Character Animation Software" for NewTek Lightwave 3D software using C ++ language, which I showed in NAB 98-99 and SIGGRAPH 99.
I help in the realization of the first Argentinian fully animated film in computer "Condor Crux"
In 2000 -2010
At the beginning of the decade I moved to the United States to work in the video game industry.
I worked in different companies and made numerous games and applications for different platforms. (PC, Wii, Nintendo DS, Game Boy Advance, etc.)
In 2007, I created a 3D graphic engine using Microsoft's XNA SDK as a base, in C# language.
In 2008, I founded Digital Wizards Entertainment and made a game for Windows Phone and Xbox 360 called "Attack of the Evil Androids".
In 2010 - 2018
I continued developing videogames, but with the difference that also made applications more related to hardware (such as, scanning and printing of 3D objects.) when working for the company 3D Systems.
Years later I also made numerous applications to simulate and control movements of humanoid robots.
Also experimented with the SDK of the Intel Realsense cameras.
I worked on the development of applications that were made and published on iOS and Android.
My knowledge in VR began as soon as the first VR Developer Kit came out, since then, I have written applications to acquire knowledge and lately for commercial use.